![]() Why wouldn't you condense multiple shaders into one simple pass? Yes, those shaders have little performance impact, but each one runs in its own pass which creates additional overhead. However, when Genos goes into his image editor to crop out the LUT from the screenshot, he realizes he could've just adjusted the saturation in the image editor itself.Īlso, for some reason when I searched for "ganossa" to make sure I spelled it correctly, I got some weird results.Is the ganossa with a futanari fetish the same as the GemFX guy? So, Genos uses "Tone Map" on top of "LUT" and has "Create LUT" generate a screenshot containing the changes. The only other case I can think of would be something like: Genos received a LUT from Saitama, but found it wasn't saturated enough. Even on my old PC which had a hard time running the Ganossa bloom, I could use all the color shaders freely. McFly's "Lightroom" shader, I'd imagine every color shader simple enough to transfer into a LUT wouldn't take enough system resources to warrant it. To me, this says you intend it to be used to transfer the changes of things like "Lift Gamma Gain" and "Tone Map" to a LUT, right? If that's so, why not just leave those shaders on? With the exception of Mr. ![]() "For people that are more comfortable using the shaders in ReShade to make color adjustments". ![]() ![]() That's a neat little shader, although I have a question regarding usage cases. Ioxa wrote: I made a simple shader for people out there like me that are more comfortable using the shaders in ReShade to make color adjustments. ![]()
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